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Moe479
All Weapons form Maximumtech (Mastertable) into MP4?

IS Energy Weapons(12)
Flamer
Large Laser
Medium Laser
Small Laser
Large Pulse Laser
Medium Pulse Laser
Small Pulse Laser
ER Large Laser
ER Medium Laser
ER Small Laser
PPC
ER PPC
Capicator PPC
Large X-Pulse Laser
Medium X-Pulse Laser
Small X-Pulse Laser


IS Balistic Weapons(20)
Autocannon/2
Autocannon/5
Autocannon/10
Autocannon/20
Heavy Gaus Rifle
Gauss Rifle
Light Gauss Rifle
LB 2-X AC
LB 5-X AC
LB 10-X AC
LB 20-X AC
Machine Gun
Ultra AC/2
Ultra AC/5
Ultra AC/10
Ultra AC/20
Rotary AC/2
Rotary AC/5
Long Tom
Thumper
Light AC/2
Light AC/5
HV AC 2
HV AC 5
HV AC 10
HV AC 20
Sword/Hatchet/Mace


IS Missile Weapons(16)
LRM5
LRM10
LRM15
LRM20
SRM2
SRM4
SRM6
Streak SRM2
Streak SRM4
Streak SRM6
MRM10
MRM20
MRM30
MRM40
Arrow IV
Narc Missile Beacon
SmokeLRM 10
Thunder LRM 20
Rocket Launcher 10
Rocket Launcher 15
Rocket Launcher 20
Thunderbolt 5
Thunderbolt 10
Thunderbolt 15
Thunderbolt 20
iNarc


IS Equipment: (does not appear as a weapon)
Anti-Missile System
Laser AMS
Artemis IV FCS
Battle Mech Jump Pack
Beagle Active Probe
Bloodhound Probe
CASE
CASE II
C3 Computer (Master)
C3 Slave
C3i Computer (Master)
C3i Slave
Angle ECM Suite
Guardrian ECM Suite
Compact Heat Sink
Double Heat Sink
Heat Sink
MASC
Null-Signature System
Supercharger
Targeting Computer
Triple Strength Myomer



Clan Energy Weapons(13)
ER Large Laser
ER Medium Laser
ER Small Laser
ER Micro Laser
Heavy Large Laser
Heavy Medium Laser
Heavy Small Laser
Flamer
ER PPC
Large Pulse Laser
Medium Pulse Laser
Small Pulse Laser
Micro Pulse Laser
ER Large Pulse Laser
ER Medium Pulse Laser
ER Small Pulse Laser
Light TAG


Clan Balistic Weapons(12)
Gauss Rifle
LB 2-X AC
LB 5-X AC
LB 10-X AC
LB 20-X AC
Heavy Machine Gun
Machine Gun
Light Machine Gun
Ultra AC/2
Ultra AC/5
Ultra AC/10
Ultra AC/20

Clan Missile Weapons(24)
ATM3-H
ATM6-H
ATM9-H
ATM12-H
ATM3-M
ATM6-M
ATM9-M
ATM12-M
ATM3-E
ATM6-E
ATM9-E
ATM12-E
LRM5
LRM10
LRM15
LRM20
SRM2
SRM4
SRM6
Streak SRM2
Streak SRM4
Streak SRM6
Arrow IV
Narc Missile Beacon
Streak LRM5
Streak LRM10
Streak LRM15
Streak LRM20



Clan Equipment: (does not appear as a weapon)
Angle-ECM Suite
Anti-Missile System
Laser AMS
Active Probe
Artemis IV FCS
Artemis V FCS
Battle Mech Jump Pack
CASE
CASE II
ECM Suite
Double Heat Sink
Heat Sink
Laser Heat Sink
MASC
Supercharger
Targeting Computer



X-Tech Weapons and Equipment(7)
TAG (Missile-Lock)
TAG (Artillery-Strike)
Grenade Launcher
LRM2
Inferno SRM2
SRM1
Claw
Sniper Artillery
Vehicle Flamer
Anti-Personal Pod
Coolant Pod
LRM3


just to remember that there are still alot of classic Weapons missing, as u see a very basic classic set will be a total 106 weapons grabbed together basicly from maximumtech and some other official sources like readouts.

assuming that the weapons are coded by ids from 0 to 127 into the game (to reduce network traffic?) there r still 22 ids left, some room for the grayed out stuff that ist not listed in any official stockmech-config.
Tamaraw
If it's possible, then add it all! biggrin.gif
BATTLEMASTER IIC
Sure, why not? smile.gif

A lot of those weapons are implemented, and are finally seeing widespread use throughout factions in the jihad era (like the LACs).

I think adding everything would be a beta test nightmare to balance. It still would be cool to have everything if the devs are going for a simulation which is user-friendly--A great idea I think smile.gif
whammy
I asked that question some times ago with added comments how they could be handled statswise. But that was before it was revealed that mektek now has greater abilities in modding mw4.

All BT weapons is something id realy like to see , nut to be honest there would be alot of redundancy.
having all weapons available makes sense when different eras on BT are selectable like 2750, 3025, 3050 , 3058, 3067, 3070 and so on. sure it would give the bt fan even more to play with and maybe a better imersion into the game. But thats only true for the BT fan. Casual players might be overwhelmed by the loads of information. i.example: a champion is available in 2750 but not in 3000 but then in 3050 its available again but is soon absolete by newer mechs.

still - i like the idea of different eras. its sure something one could adopt for onlinplay. selectabel settings that allow certain mechs and equipment in one era and other mechs and equipment for another era. but one could do that before: the serverhost could enable or disable certain equipment - it was just a tad more work to do by the serverhost.

still the era option for multiplayer might be interesting for leagues. that would require to have at least most bt weapons.

i think with all the features mektek built into mp4 its going to be THE mod again. i think mp4 will make nbt and netmech more ore less obsolete. wich i think is a good thing because the community was cut in half because of those mods. now the people who went for netmech or nbt because of the sim feeling will most likely come back. i hope they do.


smile.gif
Tamaraw
QUOTE (whammy @ Oct 18 2008, 16:24) *
i think mp4 will make nbt and netmech more ore less obsolete. wich i think is a good thing because the community was cut in half because of those mods.


I just like to give my opinion re the "other" mods. NBT:HC catered to FFP CNR players. I'm pretty sure that players who didn't like those game settings never played NBT:HC.

In the same manner, i think, NBT:HC players don't usually play MP3.x servers not because they hate the mod, but because there are no FFP CNR servers.

The community is split by the gametype, not by the mods itself. And it'll remain split as long as players have different preferences.
GilFuin
QUOTE (Tamaraw @ Oct 18 2008, 09:40) *
The community is split by the gametype, not by the mods itself. And it'll remain split as long as players have different preferences.


I agree that.

On the other hand, about strike LRMs: it is an unbalanced weapon from first to end. No skill at all is needed to use an instant lock (and) long range missile. If anyone thinks that ALRMs are overpowered (0.5 sec to lock for BAP mechs) imagine this (instant lock for any mech).
nano
QUOTE (GilFuin @ Oct 18 2008, 06:13) *
I agree that.

On the other hand, about strike LRMs: it is an unbalanced weapon from first to end. No skill at all is needed to use an instant lock (and) long range missile. If anyone thinks that ALRMs are overpowered (0.5 sec to lock for BAP mechs) imagine this (instant lock for any mech).



You could just make them very heavy or with a long recycle time or both.
GilFuin
QUOTE (nano @ Oct 18 2008, 12:39) *
You could just make them very heavy or with a long recycle time or both.


Even then. Even if they need 3 slots each. Trust me, don't touch those things.
Tamaraw
Yah, the streak LRMs are very powerful. Dunno how to balance it well, but anything that could boat it should be very slow, 'coz it redefines night time missile support on its own.

Either low ammo count, high slot requirement, slow recycle, high heat, high tonnage and/or mech exclusivity (ie. can be mounted by few mechs; candidates are the slow ones). cool.gif
Moe479
you guys notice that streak lrms like other stuff is grayed out, so they r not a must have for a mechwarrior game at all, even 3067 they just exist in the testing labs of the clans and can not be considered as ready for the battlefield ...
Chaos Theory
QUOTE (GilFuin @ Oct 18 2008, 06:13) *
I agree that.

On the other hand, about strike LRMs: it is an unbalanced weapon from first to end. No skill at all is needed to use an instant lock (and) long range missile. If anyone thinks that ALRMs are overpowered (0.5 sec to lock for BAP mechs) imagine this (instant lock for any mech).


CBT streak LRMs are what you have now with standard LRMs in MW4. In CBT a stock LRM rack has no lock on mechanism as such. Hit or miss it will fire. a streak system will only fire if after you roll your attack its a hit, otherwise, no boom.
BATTLEMASTER IIC
I am hoping that the new hyper assault gauss rifles will be added smile.gif
DesertEye
That sounds menacing; Super Charger???
Rymosrac
I'm perfectly content with the already-huge variety of weapons. Wouldn't mind more - but not worth delaying release over.
Commander_Homer
Will there be high explosives? cwm35.gif

And will the Urbie Launcher project be resurrected? cwm35.gif cwm35.gif
thisisentchris87
There hasn't been any discussion to implement any MaxTech into MP4. In fact there hasn't been any discussion to add, hyper assault gauss rifles, high explosives, etc. to MP4.

Don't ask why, there just hasn't been and IMHO what we have is quite enough for the time being.
quintaglio
I'd like to see the nukes make a return but only be able to mount on BA
Give the mech's a run for there money biggrin.gif
TransFAN92
QUOTE (Moe479 @ Oct 18 2008, 13:34) *
you guys notice that streak lrms like other stuff is grayed out, so they r not a must have for a mechwarrior game at all, even 3067 they just exist in the testing labs of the clans and can not be considered as ready for the battlefield ...

You're about 8 years behind in universe, as it is 3075 now and a lot of Dark Age mechs have been rolled out, and level 3 tech is starting to become mainstream. And I agree that while to an extent, the game already has streak LRMs, it is defined in game as instant lock on. That said, I also agree not to touch those. The ALRMs are practically streaks in of themselves. Hss mektek ever addressed the issue though of their being a limit on the number of weapons in game btw?
Eradicated
Cant argue with that, MT and everyone involved have produced some amazing stuff for MP4. The mod was more about gameplay rather than new mechs/weapons.

Sure it would defintely be nice to see some of the max tech weapons in MW4, but maybe at a later time. They've done more than enough for the community, and should look forward to some well deserved rest.
Tamaraw
Reading about Dark Age mechs, if MekTek wanted to add them, will it be ok with WizKids?
TransFAN92
QUOTE (Tamaraw @ Nov 1 2008, 18:36) *
Reading about Dark Age mechs, if MekTek wanted to add them, will it be ok with WizKids?

Can't see why not... Wizkids/Catalyst/whoever owns the franchise has the rights and has no issue with it. Never have, so I doubt it would start now.
verybad
Getting ALL the MaxRech (now Tactical Operations BTW) weapons and systems isn't a concern for us. We're not collectors, we add weapons if we think they bring something to the game. Just adding them for the sake of having every single weapons really isn't an interesting project for us.
The Overlord
QUOTE (Tamaraw @ Oct 18 2008, 05:40) *
The community is split by the gametype, not by the mods itself. And it'll remain split as long as players have different preferences.


The community is full of blue and red state members, so to speak, and seven years in it's healthy to admit we'll never play nice together. I can live with that, but what's important is the modding has largely stayed fair and balanced so everyone can get some enjoyment out of it.

In a game universe divided up by such extreme factions, I never miss the lovely irony here.
RkShaRkz
QUOTE (Moe479 @ Oct 18 2008, 04:13) *
All Weapons form Maximumtech (Mastertable) into MP4?

IS Energy Weapons(12)
//ER PPC // clan weapon.
Capicator PPC
Twin-Linked CapPPC
Large X-Pulse Laser
Medium X-Pulse Laser
Small X-Pulse Laser

IS Balistic Weapons(20)
Light AC/2
Light AC/5
HV AC 2
HV AC 5
HV AC 10
HV AC 20

IS Missile Weapons(16)
Thunder LRM 20
Rocket Launcher 10
Rocket Launcher 20

SmokeLRM 10
Thunderbolt 5
Thunderbolt 10
Thunderbolt 15
Thunderbolt 20
Rocket Launcher 15
iNarc


IS Equipment: (does not appear as a weapon)
Anti-Missile System
Laser AMS
Artemis IV FCS
Battle Mech Jump Pack
Beagle Active Probe
Bloodhound Probe
CASE
CASE II
C3 Computer (Master)
C3 Slave
C3i Computer (Master)
C3i Slave
Angle ECM Suite
Guardrian ECM Suite
Compact Heat Sink
Double Heat Sink
Heat Sink
MASC
Null-Signature System
Supercharger
Targeting Computer
Triple Strength Myomer



Clan Energy Weapons(13)
Heavy Large Laser
Heavy Medium Laser
Heavy Small Laser
Flamer
ER PPC
Large Pulse Laser
Medium Pulse Laser
Small Pulse Laser
ER Large Pulse Laser
ER Medium Pulse Laser
ER Small Pulse Laser

ER Micro Laser
Micro Pulse Laser
Light TAG


Clan Balistic Weapons(12)
Gauss Rifle
LB 2-X AC
LB 5-X AC
LB 10-X AC
LB 20-X AC
Heavy Machine Gun
Machine Gun
Light Machine Gun
Ultra AC/2
Ultra AC/5
Ultra AC/10
Ultra AC/20

Clan Missile Weapons(24)
ATM3-H
ATM6-H
ATM9-H
ATM12-H
ATM3-M
ATM6-M
ATM9-M
ATM12-M
ATM3-E
ATM6-E
ATM9-E
ATM12-E
LRM5
LRM10
LRM15
LRM20
SRM2
SRM4
SRM6
Streak SRM2
Streak SRM4
Streak SRM6
Arrow IV
Narc Missile Beacon

Streak LRM5
Streak LRM10
Streak LRM15
Streak LRM20


the last time i checked, all those were in MP3. except the gray ones.
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