QUOTE (:Ghost: @ Oct 18 2008, 06:30)

So it seems that mp4 will apply damage to armor in a new way... does it mean that original Microshaft mechs will not suffer from cheesearmor central torso, like Warhawks or Blacknights? Thinking about it, we can max. FF armor in all body and spent some extra weight in hardened armor in TC...w00t.
Once again, thanks for the good work...
Here are the types of armor currently implemented
1) FF. You know what this is. A damage sponge. 30 pts per ton
2) Reactive/Reflective. These take off 50% of the ballistic/energy damage. 20 pts per ton
3) (new) Standard armor. This takes off 25% of damage from all weapons. 20 pts per ton
4) (new) Hardened armor. This takes off 25% (or is it 33% not in front of machine to recall) of damage from all weapons
(just like standard). 10 pts per ton.
5) (new) Stealth armor. This behaves like FF, but the more coverage you have, the less of a radar signal you
have on the mech. This uses up heat when active. I think this is 30 pts per ton (I forget at the moment what it is)
In addition, each armor type has a DAMAGE REDUCTION amount. This is a fundamental change in the way armor works.
So, a weapon (any type) has it attack strength reduced by the DR BEFORE other modifiers are applied. So, for example,
a mech with a DR of 7 would be impervious to ERLLs (7 - 7 = 0).
Each section has its own DR. DR is proportional the amount of armor present minus an armor type dependent offset. So, DR can be reduced to zero through enough damage taken to the section.
OK, in simple terms, DR = (armor value)/(armor per ton) - offset.
Off the top of my head I think the offsets are like this:
DR Offset:
FF = 1.0
Std/Refl/Reac = 0.5
Hardened = 0.0
Stealth is a special case, it NEVER has a DR value.
Now, DR can be negated by using AP ammo type which is available for autocannons, heavy MGs, a wide variety of SRMS, MRMS, ATMS. When these weapon************ with this ammo loaded the DR is ignored and damage goes directly to the section as everyone is used to. AP ammo is heavy though (like depleted uranium tipped). So, these kinds of weapons can be used to reduce DR values so other weapons can be more effective.
In addition,