QUOTE (BATTLEMASTER IIC @ Nov 8 2008, 19:11)

Apple Computers AKA Word of Blake
Anyways, the iNarc was created by Comstar and the FWL if I remember correctly. It launches a bigger beacon with a greatly increased range which can launch all sorts of different pods besides the standard homing pods and explosive pods.
The iNarc's homing pod is improved compared to the standard Narc pod as it not only increases the amount of missiles that hit the target, but it also makes it easier for the firing 'mech to track its target with missile guidance systems (+2 added to the missile hits table in CBT, -1 tohit for missile attack with missiles equipped with Narc-tracking warheads (see farther below)).
The ECM pods, when attached to an enemy unit, act as though that unit is affected by friendly ECM systems.
Haywire pods affect sensor and targeting systems and cannot spot for indirect fire weapons.
The Nemesis pod is designed to use an enemies Narc signals against itself. When making an attack with Narc-, Artemis- or semi-guided missiles, there is a chance that the missiles will strike a friendly unit, that has a Nemesis pod attached to it, is within the LOS of the attacker and the enemy unit.
Now another thing about missiles: In CBT, not all missiles could get the bonus of hitting a Narc'd target. The firing unit would need SRMs or LRMs loaded with special missile ammunition which can track Narc signals. These missiles are the same as standard missiles with respect to missiles/ton, damage, and range, but more expensive. The same with missiles and Artemis systems--The 'mech needs special Artemis-following missiles to gain the full benefits of having the Artemis FCS. If this is possible, perhaps we can have players carry special missiles if they want to track Narcs

so, lemme see if i got everything right:
iNarc - bigger version of narc (harder, maybe two slots)
- Regular ammo - bigger homming range
- ECM ammo - reduces the target's radar range (has the similar effect of having everybody else / your friendlies / target's enemies having ECM OR acts as the target is affected by both ECM and ECCM) sounds like a good counter against C3 really.
- Haywire - screws up sensors (thermals/seismic etc) and turns off TC/FC. maybe screws up other electronics?
- Nemesis - attracts friendly missiles with a given chance.
we might have something here after all...
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as far as that missile thing goes - adding alternate "narc following" ammo to every lrm/srm/mrm would be a pain really...