Have you guys thought about A and B pods in the game?
for those of you who dont know about them, they're in CBT, and they're sort of like strapping a bunch grenades and such shrapnel inducing objects to a mechs legs, to discourage/kill any infantry/battle armor that are attacking your mechs legs. They also have smoke rounds avaible for the,, and that is what im really intersted in.
I was thinking when you fire them, smoke would desperse around you. I'd really like to see the smoke decrease the radar signature of any mech inside, but I dont think that is possible, or easy to impliment. However, would it be easier to temporarly decrese radar sig of the mech that fired the smoke pod for a split second? so you could at least throw off your opponets radar lock for a moment?
If your wondering how smoke could decrease a mechs radar signature you could add some flashy sparkle effects to simulate metalic dust, or strips of metal foil, maybe add some flares to make it look more like countermeasures, maybe the flares would counter thermal, or don't add the flares, so thermal could be the way counter to smoke... you could also add the same effects to smoke agl rounds and so on. 2nd thought if satellite view is thermal based as has been suggested (they say they detect mechs via thier fusion reactor), then burning smoke rounds could be used to fool those with satellite view.
