QUOTE (RkShaRkz @ Nov 30 2008, 16:17)

but i fear that would make the game suck for BA/Lights, since anyone would just pick an Assault and a pack of demolishers/quad-panzers... the way i was thinking, they'd follow you and cover you - engaging the best possible target. depending on how they would be organized (a cluster / swarm or individuals) i could go various ways - but it'd all fall down to this: each of them would pick his ideal target and then bid which one they'll all shoot at. Since their AI would be good, they'd hit as well.
Yep, that works

I don't think backup would be available in every map though, and there could be a minimum range required for vehicle weapons so that BA would have a way of killing them, or the maneuverability of the really tough vehicles could be reduced.
QUOTE (RkShaRkz @ Nov 30 2008, 16:17)

Now, imagine an assault, with three tanks around him, and a light trying to make a "circle of death" run / attempt. The assault could simply ignore him because the three tanks would definatelly pick him as the favourite target and hit him. with three AC20s. and kill him right there.
A player would have to be kind of dim to get in close with an assault+demolisher escorts in a light mech though. It would be like ignoring 3 other human players. Instead they could stay back and keep the demo's attention, so that when the guys on his/her team go after the assault they could buy them a few seconds before the tanks switched targets.
QUOTE (RkShaRkz @ Nov 30 2008, 16:17)

so, it falls down to this -
1) Swarms are dangerous since they can hurt. alot. trust me

2) individual exploration serves no purpose because they don't get a chance to act, and their expectancy variance is huge
(example - finding a shut down mech vs finding a lance of mechs)
the problem is - there's no middle ground here.
using the same example, we can do a theoretical simulation.
Group A is consisted of three demolisher tanks working together.
Group B is consisted of one demolisher working on his own.
B pops behind the hill to find two mechs. He makes the decision to shoot either the one he's most probable to kill, based on tonnage and remaining armor. He gets killed. Efficiency = 0 ~ 100% (if he kills the mech)
A pops behind the hill to find two mechs. They find the ideal target considering their damage potential. There's two options here now: the players might shoot at the same one, or shoot two different ones. They might not even kill them, but we're covering all options here. They might shoot, but at least one will surely shoot and hit. Efficiency (as a group) : 15 - 100%. in the case where they all shoot - the shot mech will probably not be able to hit any of them because of the huge rock he'll get, so only one of them will get shot. you see where this goes....
The way i was thinking it was:
make them into celular swarms with zero exploration interest. all their concernes would be to find a friendly mech, and follow it, finding the most favourable one based on distance and it's speed compared to theirs (they'd be more likely to pick a mech they can follow than one that will run away from them), which means they favour assaults.
Group C is consisted of a 4LGLAS HGauss Sunder and 3 tanks. The sunder pops up behind the hill, soaks up the damage from both mechs, shoots back. the tanks follow the sunder, and probably shoot the same target. That guy is pretty much dead in the next shot, whatever he is.
Yes I agree, having them cover you like that is the simplest way of doing this. I didn't really get what you were getting at with those situations though. If you meant balance stuff, the demolishers aren't always the best things to use as back up, because they're painfully slow and short ranged. Quad panzer isn't bad, but they have pretty thin armor. Also all vehicles are fairly easy to hit: I would rather have a bunch of elementals covering me, since they're small, hard to hit, relatively fast, and can dish out a good amount of pain for their size. Not to mention the changes to detectability they're receiving.
Being able to give out orders probably isn't as easy to do, but it could add another interesting layer to the game. For example only a C3 M equipped mech could send out orders for the IS side, and for clans only mechs with sat uplink could do so. Or with certain mechs like the novacat, only BA would be commandable; by default, vehicles/bot BA would have the behavior you described. If this were done and vehicles were present on a map, whoever took on the role of drop command would feel a lot more like...they were in command lol.
Ah as usual I'm theorizing again